Pocket Inventory uses a Symbol SPT-1500 Palm III handheld with a built-in barcode sensor to scan and count your inventory. Once you've scanned all of your inventory, Pocket Inventory will synchronize your data with an MS Access or dBase database. To ...

Shogi software to play against the computer. You can adjust the opponent's strength and set the piece drop according to the player. It supports color models, allows you to play on a beautiful screen, and depending on your Palm device, it can also be ...

Pocket Tunes Deluxe is an advanced audio player for Palm OS, considered in its day to be the mobile equivalent of the highly popular Winamp media player on desktop PC's.

Pocket Tunes features a highly skinnable interface, robust audio engine, ...

PocketC Architect is the evolution of PocketC. PocketC Architect uses the same advanced OrbC compiler and runtime developed for OrbForms Designer, with enhancements to allow it to compile classic PocketC applications. In the tradition of classic ...

PocketC Architect is the evolution of PocketC. PocketC Architect uses the same advanced OrbC compiler and runtime developed for OrbForms Designer, with enhancements to allow it to compile classic PocketC applications. In the tradition of classic ...

The PocketC compiler, documentation, and samples. PocketC is all you need to create and run applications directly on your Palm OS-based device, no computer required. Create your source code in memo pad or a Doc editor, compile it with PocketC, and run ...

PocketC for PalmOS is an easy-to-use development tool for Palm OS-based devices. PocketC is available in two forms: a device-based compiler, and a desktop environment.

Features

  • Simple language to learn and ...

The runtime version is for those who have no desire to compile applets, but want to run someone else's applet. Using this version saves memory, since the compiler has been removed. This version is freeware and may be distributed freely by developers, ...

Pocket Civ is a civ-like game for Palm OS, having some degree of playability, but lacking many of the elements of the PC game. The ultimate goal of creating a game similar to Sid Meier's original Civilization (Civ 1) is more of an abstract destination; ...