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Welcome in the E
M P I R E ! |
v
1.0.3 e (C) 2002 - PM |
Description - Taxes and investments - Other hints... - Winning - How to play
Imagine yourself to be the ruler of a small, unimportant
piece of European land way back in the medieval ages. Your country is beset
by many problems : no industry, little trade, small army, underpopulation, angry
neighbors, plague, and all the other day-to-day problems a capable leader must
learn to face.
Ambitious by necessity, you must acquire land, capital, and an army just to
survive. Because of the short lifetimes back then, you'll have only a limited
amount of time to build your country into an empire.
Competent rule will gradually be rewarded with lofty titles :
Knight, Prince,
King, and finaly (may be) EMPEROR
!
(or their foreign equivalents)
Sounds easy ? Then consider this : five other city-states are also struggling to become the emperor, and they don't just intend to passively watch you win. They control armies which can attack at a moments notice, and perhaps devastate your country.
They control the grain market, and if you think OPEC is bad, just wait and see how scarce and expensive grain can become.
Of course, a competent ruler could make a killing on the grain market. With proper planning, your harvests should be plentiful. You could solve overpopulation problems by raising a large army to be killed off in battle.
Nevertheless, your overriding concern should be "lebensraum", the living room. There is only a limited amount of land to be conquered. If you can defeat the barbarian hordes, and the well trained standing armies of the other nations, and then defeat their peasant militias, perhaps you may attain the well deserved title of EMPEROR !
T A X E S |
I N V E S T M E N T S |
You have the option each year to invest your earnings in different types of
trade and industry. In the years to follow, these investments, if managed correctly,
will more than pay for themselves.
TYPES OF INVESTMENTS :
O T H E R G E N E R A L H I N T S |
Often, it is beneficial to feed your people much more than they require. Immigrants are usually attracted to a prosperous nation, and somtimes, even merchants and nobles move in...
Up to six people can play this game. Rulers not played by humans will be played by the computer, with its playing ability based on the average of the human players. Little remark by the way : other sovereigns are not very disposed to buy some of your grain... Don't waste it !
W I N N I N G |
Minimal configuration : any system with at least PalmOS 3.5.
Before beginning the game, you have to define the players who are going to fight in this merciless joust and choose if each one is managed by a "human" player or by your Palm. |
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Each turn proceeds in several steps :
First of all, the weather
report gives you an idea for your harvests. The wretch the weather, the smaller your harvesting will be... |
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Then, you issue (upon your heart...) the mill to your people and your
army. So, you see by yourself the results of your social policy. |
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Now is time for commercial policy and trade ! Here, you define taxes rates (the
lower they are, the attractive your country become...) and choose your
investments. Remark : the number of soldiers you can equip depend (but not only) on the number of nobles living in your palace. The nobles, indeed, are leading your troops on the field of battle. |
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Your ultimate goal is to extent your domination, so you
can attempt (if you wish so) to conquer your neighbour's lands. Becareful : when a country has no more soldiers, they are the serfs who defend their land. And they are not very trained for this... |
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Good luck and
May God keep you in his holy grace, my Lord !
(C) 2001-2002 - Coin de Palm