Walkthrough

The huge spoiler
- ....Ok so
you've been playing hard and just can't make it. Well here is everything you need to know,
when to do what, little secrets and tips to getting the job done. Make sure you have the
map handy since it has everything labeled on it. This will save me from giving you
directions all over the place, you can just look it up on the map. Ok so here we go ....
Part
1 - The Beginning
Head south from where you enter the game and you'll run into
Palm. Enter the city and go into the castle and talk to King Rameus, Nicodemus and Citox,
they have important information for you
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You're character will be weak. So you need to stay around
Palm and fight the weaker creatures. This will give you money
and experience. With experience points you can increase your stats, and with the money you
can buy top of the line equipment.
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Level 1 grass monsters go from north of Spine to the river
east of Palm. If you go south of Spine or cross the bridge east of Palm, you're into level
2 grass monsters and will get your butt kicked if you're not prepared.
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Before you leave the area around Palm, you want to be
equipped with the following:
- Weapon:
Eagle Horn or Windforge
- Health: 1
or more blue healing sticks
- Armor:
Gladiators Bane
- Items:
Helmet of Virtue, Ring of Slaying & Cape of Accuracy
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TIP-The Dungeon Unjust is north east of Palm. After you
get a little stronger and have better equipment, you can easily get to this dungeon
fighting only level 1 grass creatures. The Dungeon Unjust is full of bats, slime and
spiders which are pretty easy kills and large cash rewards. Compare your stats to the
monsters stats in this player guide to determine when you're ready. Then go to Dungeon
Unjust and fight those monsters to gain money and experience faster. This will let you buy
the above recommended items quicker and explore further from Palm quicker. Click HERE to see the easy path to Dungeon
Unjust.
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OPTIONAL PATH-Want to get all that magical cool stuff
that you read about in the castles library? Then follow this tip (you will be given
another chance later to do this if you're not strong enough). Once you're strong
enough and have all the above listed items to move on, immediately go to the Dungeon
Unjust using this path from Palm. You
are going to jump ahead in the game a bit and find the Rune of Justice. Click HERE to see
exactly where it's at. Stand on the chest and it will be revealed for you. This will open
up the "peek a boo" cave on Pirates Den with all the cool garb. Leave the
dungeon and go to Ritnor, to the ship builder and get your boat and a few cannons. Then
head back to Palm and launch the boat from there, and head to Pirates Den. Go into the
forest until you're across from the end of the dock and the Peek A Boo cave should be
revealed. Go inside, kill the gremlins and get your stuff!
Learning
the Virtues and Mantras
Compassion - Go to Palm and talk to Gork, he will teach you
the virtue of compassion. In order to prove your understanding of compassion and get the
mantra, you need to pass a test. Head south of Palm to the town of Spine. Here you will
find a beggar asking for gold. Place some gold in his tin and you will be rewarded the
mantra of compassion.
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Honor - Head south of Spine to Dutaly. Here you will meet
Sir Nigel who will teach you of the virtue of honor. In this case the test of honor is
actually a step you will do later in the game when you need to retrieve the runes from the
dungeons. Talking to Sir Nigel will reveal the location of the Dungeon Shame.
- As long as you're this far south, if you think
you're strong enough, you might want to visit Dragons Claw. It is home of the Fighters
Guild where you will find the very best in weapons, armor and trainers.
Sacrifice - Go to Ritnor, the city of Sacrifice and seek out
Deb. She will teach you of sacrifice and the great city of Ritnor. You must again pass a
test proving your understanding of the virtue of sacrifice, so seek out the city healer.
She is in need of blood, and should you sacrifice some of your own blood to help those in
need, you will be rewarded the mantra of sacrifice. I would strongly recommend picking up
a Tiny Hatchet here. It is one of the most powerful weapons in the game an has high
durability. Also head south west from Ritnor between the mountains to the shipbuilder. Get
your ships deed while you're here, and you might want to consider buying a cannon or two.
The rest of your journey will be by sea.
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Honesty - You can launch your boat from the docks at Palm or
Ritnor. Head east to Veracix, the city of honesty. Here you will seek out the Mage Kim who
will teach you of the virtue honesty. To past the test of honesty, visit the Gypsy in the
area. She will ask you where you are from, answer the question honesty and you will be
rewarded the mantra of honesty. You might also want to head east of here to the Castle
Maxim. It is here you will find the Sorcerer's Guild full of the most powerful magical
spell books you can find. Also you will find trainers to practice your skills on and gain
valuable experience.
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Valor - From Veracix head south until you can go south no
further then go west and you should come to the Isle of Valor where Neruk is. Enter the
city and find Mort who will teach you of the virtue of valor. The test of valor
however will come later when you're back on the main land
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Justice - This is kind of a little cheat, but the test of
justice is completed here on the Isle of Valor too. Head north of Neruk and cross the
bridge to a smaller island. You'll see a man standing here, he is the murderer who killed
a high judge from the city Jud. Your test of justice is to carry out justice on this
killer and put him to death. So once you kill this murderer, you will be rewarded with the
mantra of justice.
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Spirituality - Head north to Pietnor, the city of
Spirituality. Here you will meet Parker who will teach you of the virtue of spirituality.
To complete the test of spirituality you must head south east of the city to the church.
Enter the church and pray at the altar, you will be rewarded with the mantra of
spirituality.
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Test of Valor - To complete the test of valor, you must
return to the mainland via Palm or Ritnor. Head south of Dutaly through the Swamp Lands
and you will see rivers off to the east. Between the rivers and the mountains on the coast
of Palm Bay is a beast. You must slay the beast to complete the test of Valor (the beast
will appear to be over-powering. However if you stand your ground, you will easily defeat
it). You will be rewarded with the mantra of valor once you slay the beast.
Retrieving the runes
Rune of Justice - The runes are in each of the anti-virtue
dungeons. If you haven't gotten the Rune of Justice yet, then get it first and you'll see
why. Go to the Dungeon Unjust and follow this map to see exactly where the rune is hidden. Step on the chest to open
it and get the rune.
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OPTIONAL PATH-Want to get all that magical cool stuff
that you read about in the castles library? Then follow this tip: Once you get the Rune of
Justice, it will open up the "peek a boo" cave on Pirates Den with all the cool
garb. Leave the dungeon and head back to Palm and launch the boat from there, and head to
Pirates Den. Go into the forest until you're across from the end of the dock and the Peek
A Boo cave should be revealed. Go inside, kill the gremlins and get your stuff! This will
be the last opportunity to get to this cave.
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Rune of Compassion - This rune is hidden in the Dungeon
Hate, east of Ritnor. Use this map to see
exactly were the Rune of Compassion is hidden.
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Rune of Honesty - Deep in the Dungeon False is the Rune of
Honesty, click here to see which chest
the rune is hidden in.
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Rune of Sacrifice - The Dungeon Self just off the Ghostly
Plains is the hiding place of the Rune of Sacrifice. Click here to see a map of where the rune is hidden.
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Rune of Honor - Deep in the Dungeon Shame on the other side
of Dragons Spine lies the Rune of Honor. Finding this rune will not only give you the Rune
of Honor but it will also complete your test of honor and reveal the mantra of honor to
you. The mantra will be a symbol outside the dungeon when you exit. This also will open up
the Library of Mantras in the city of Palm so you can reference the mantras with their
virtues. Click here to see where the rune
is hidden.
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Rune of Valor - The Dungeon Coward is tricky to find. It
lies west of the Swamp Lands in a forest between the mountains and a river. When you find
this dungeon, click here to reveal the
hiding spot of the Rune of Valor.
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Rune of Spirituality - This rune will take you far
adventurer. Launch your boat from palm and head across the ocean to a small island on the
south east corner of the map. If you stay close to the coast of Palmannia as you go south
and east, you will encounter weaker water style enemies than if you just cut through the
middle. Once you reach the island, click here
to see where the Rune of Spirituality is hidden.
Meditation
- At this point both the Library of Mantras and
Library of Runes will be open for your viewing (and memory tweaking) pleasure. Use these
libraries to refresh your memory on what symbols go with what virtues. If you happened to
have pushed a button when an event fired, you of course missed the symbol and meaning.
Here is where you get a second chance.
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The next part of the game is easy. You must visit each of
the 7 shrines scattered around the map. When you enter the shrine, a sign will tell you
which shrine it is. From there you must walk a mantra pathway, match the mantra symbol
with the virtue of that shrine and you won't have a problem. Step on the altar to
meditate. Do this for each of the 7 shrines.
Learning the 3 Principals
- Each of the 7 virtues were derived from 3 main
principals: Courage, Truth and Love. You must now learn of each of these principals and
obtain the 3 Power Items from the temples
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Principal of Love - This will be taught to you by the Monks
of the Clergy Mona, north east of Jud. Go there and talk to the monks. They will tell you
of the Principal of Love and the virtues that make up that Principal. Remember these!
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Principal of Courage - Head down to the south eastern tip of
Palmannia to Dragons Claw. Here you will learn the principal of courage and the virtues
that make up the principal. You may also like to train with the trainers here to pick up
some needed experience points. The wares the shops here have are of top quality, you
should consider picking up some much needed supplies here.
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Principal of Truth - To learn of the Principal of Truth, you
must travel back to Enchanted Isle where Veracix lies. Here you will find the castle
Maxim, the center of knowledge for Palmannia. It is here where the scholars and magi will
teach you of truth and the virtues that combine to make this principal.
The 3 Power Items
- The end is near. Your journey will now take you to
Fire Isle, home of Korr's castle and the 3 Principal Temples. It is here you will obtain
the 3 Power Items and learn how to open a gateway to the Great Abyss to get the Codex of
Ultimate Wisdom. This is where memory will come in play, you may need to reference the 2
'cheater' libraries back in Palm before continuing.
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Travel to Fire Isle. Enter each of the temples in any order
you choose, a sign at the entrance will tell you which temple you are in. Next walk the
path of virtue, you must walk the path of the virtues that make up the principal. Step on
the altar to obtain that principals Power Item.
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Once you have the 3 Power Items in your possession, enter
Korr's castle. You will be attacked by the Skull of Korr on the way in and the way out.
You will have to fight to get in, however on the way out if you simply choose 'run' you
can avoid a 2nd dual with the evil one. Inside Korr's castle you are looking for diary
pages. Written in those diary pages are information about The Watcher and the path of the
Pure Axiom which you will need to know.
A Gateway to the Great Abyss
- To complete your journey you must find the Codex of
Ultimate Wisdom. It lies deep in the Great Abyss which you must open a gateway too.
Following the instructions you found written in the diary pages in Korr's castle:
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Go to the Power Isle. Place each of the Power Items on the
altars found there by stepping up to the altar.
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OPTIONAL PATH-Step up to the altar on your right first.
You will see the words something happened far away. If you now head back to the Isle of
Valor to the north island where the murderer was, there will now be a cave. In that cave
you can fight the biggest evil of all, I'll let you decide to go there or not, its totally
optional and kind of an easter egg ...
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After each of the 3 items is placed on their altars, a
gateway will open in the ground. Enter the gateway
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Welcome to the Great Abyss. As the sign says, walk the path
of the Pure Axiom to reach the Codex. Step up to the altar holding the codex and remove
it, the game is done. Good work!
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